Sep 21, 2011, 02:32 PM // 14:32 | #41 | ||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Sep 21, 2011, 02:47 PM // 14:47 | #42 |
Ascalonian Squire
Join Date: Nov 2010
Location: Beirut, Lebanon
Guild: Servants of Fortuna [SoF]
Profession: Me/
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Elite Skills are skills you can capture from bosses that have them using a Signet of Capture (sold from skill trainers, starting from the Crystal Desert I believe). You can only have 1 on your bar at a time.
For example, if you are after Word of Healing, a monk elite, you need to find a monk boss that uses it in his build, and use a Signet of Capture on his corpse. From there, you can just pick it from the list that pops up. Elite skills have golden borders, hard to miss . Use the wiki to find out where the boss/skill you are after is located! |
Sep 21, 2011, 04:08 PM // 16:08 | #43 |
Ascalonian Squire
Join Date: Sep 2011
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Ah, I'm going to have to figure out this mechanic, sounds like fun. Thanks!
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Sep 21, 2011, 04:08 PM // 16:08 | #44 | |
Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Concerning Elite skills, in Proph, you will meet your firsts Elite skills (save for 2 or 3 sneak peek in pre-searing ;P) in the desert area. At that point, you will be around lvl 18. Not sure if you saw it in the other threads, but in GW, elite skills aren't like the elites of GW2 (or ultimate in MOBA). They are more like the crux of your build, the skill that makes it work. But are only just a bit more powerful than the rest of your bar (save some exception)
PS. if you heard about tomes, they are a way to gain skills you already unlocked on your account, but you probably couldn't use them right now. Concerning your wife's monk side, she is better to use it either for self- condition/hex removal, a key skill in smiting or 1/2 skill in prot. But as you probably found out, she is better at killing while you protect her. Quote:
WIth jsut a bit of careful play and decent builds, most tasks can be done with at least 2 ppl bellow the max party size. I think in most 6-8man areas, it just gives the impression you are doing more to contribute. Things can die really fast when you outnmber them 2to1 or 3to1. |
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Sep 22, 2011, 10:06 AM // 10:06 | #45 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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When you get to Lions arch there is a quest that has you testing out a new device that is where you learn about elite skills
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Sep 22, 2011, 02:29 PM // 14:29 | #46 |
Ascalonian Squire
Join Date: Sep 2011
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Ok, thanks. We're working our way West now, questing, based out of the courthouse. I think we did most of the available quests in the East.
I bought my first skill, I think it was called "Restore Life", a much better rez. I was reluctant to spend skill points but I hadn't previously spent any and noticed I had 12, and it only cost 1, so I went with it. I'll have to check the wiki but I don't recall ever seeing that available as a quest reward. Are there some skills that are only available by purchase or are they all available from some quest, somewhere? I keep hearing about Lion's Arch, but haven't seen it and assume it's way out West. I understand that it's a port city and will enable us to travel to the other campaign cities. Is this the final city in the campaign? Are we going to be L20's by the time we hit it? I'm wondering if we could use our Factions characters to buy better armor and then stick it in storage? Will we even be able to wear it at this point (given attribute requirements on many of the items we've found)? Thanks ---------- Ok, I've looked over the maps and I now see Lion's Arch. I'm wondering if we could plot a course from the Grendich Courthouse (where we're currently based) to Borlis Pass --> The Frost Gate --> Beacon's Perch --> Gates of Kryta --> Lion's Arch? Given the circuitous routes often required to get from goal to destination is this world (the overland restrictions are frustrating, I hope GW2 is more open), I'm guessing the above won't be possible and suspect we will be going on a *lot* of side trips on our way to Lion's Arch. I remember in EverQuest beta we ran all the way from Qeynos to Freeport as little level 10 guys. Scary as hell, several deaths along the way, but what a glorious adventure that was! Is that something we can try as in the above, or are we required to quest our way through? Thanks again |
Sep 22, 2011, 03:15 PM // 15:15 | #47 |
Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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Lion's Arch is about 1/3 through the Prophecies campaign. You reach it with about level 15, depending on the amount of questing you do on the way. If you skip most questing, you might reach LA even with level 10.
Getting better skills is vital. It's in fact the way you are getting stronger. Once you reach level 20, have the maximum armor and the max. damage weapon, it's the only way to get stronger. You reach level 20 about half way through Prophecies, if you strictly stay there. If you visit the other campaigns, it might get a bit faster. An example how skills matter and the skills differ in strength: when I started as monk in Prophecies, which was my 4th character and I knew the game very well, I unlocked the elite skill "Word of Healing" with an elite skill tome as soon as I left the tutorial. Tomes are a way to get unavailable skills earlier. This was wrong, because I realized the healing power of this skill alone was able to carry your party through half of the Prophecies campaign and more. I didn't learn much about playing the monk in critical situations - it was only necessary to spam this skill whenever needed. So my advice: don't rush, take your time, and upgrade your skills whenever new ones become available to you. In many new outposts are new skill merchants. Check them. Buy skills that look interesting to you and try them. Most of the skills are situational or not very good, and you will never use them again, but you know this only after you tried them. Edit: You get to Lion's Arch best if you play through the Prophecies story line by doing the primary quests and missions. It is one of the tasks of the primary quests to get you there. The way leads in fact through the outposts you mentioned. Let the primary quests be your guide. Last edited by Silmar Alech; Sep 22, 2011 at 03:19 PM // 15:19.. |
Sep 22, 2011, 03:21 PM // 15:21 | #48 | ||||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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If I recall, you can skip Borlis Pass and Frost Gate by travelling through the more northerly regions to get to Beacon's Perch. Btw, at Beacon's Perch it is possible to go due south to get to Droknar's Forge where you can get max armor, but you would need a runner. There's no way you could do that on your own at your current level. Overall, I would suggest you just follow the normal quest/mission train to get to L.A. |
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Sep 22, 2011, 03:49 PM // 15:49 | #49 |
Academy Page
Join Date: Mar 2009
Location: TEXAS!
Guild: Fellowship of Greeters [FOG]
Profession: Rt/
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One other nice thing about getting to Lion's Arch is that it's where you access Eye of the North... if you have it... where you can craft max armor right then and there. Incidentally, you'd also pick up two heroes, but nothing says you'd have to use them or go any further in EotN if you didn't want to. Just map back to Lion's Arch with your spankie new armor and carry on.
P.S. Still trying to make it back into the game to say hello! Hope you're both having a grand ol' time! |
Sep 22, 2011, 04:37 PM // 16:37 | #50 |
Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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About purchasing skills from Skill Trainers: Yes they only cost 1 skill point each but they also cost gold and the price is rising each time you purchase a skill. The furst skill costs only 50g, but after some time you will be paying 1000g per skill, thats where the price tops.
So if you are on a narrow budget dont just buy everything available, spend some time to determine if each skill is really useful for you. |
Sep 22, 2011, 05:04 PM // 17:04 | #51 | |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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I agree the good thing is as costs rise so does the value of your mission rewards and dropped gold and salvage. Skill points are no problem you will be gaining them faster than you spend them. On a point about better armour you had the idea of buying armour with your prophesies characters. Be aware that armour is specific to the character it is crafted for and can never be worn by any other. Max protection armour in prophesies comes quite a way past Lions arch. You can cross from Lions Arch to the Factions map and get it faster, the style will be different but the protection as good as you can get. There are a great many styles of armour in the game and you can mix and match with boots from one and legs from another also dye it any colour you like. |
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Sep 22, 2011, 06:59 PM // 18:59 | #52 | |||||
Academy Page
Join Date: Nov 2007
Location: Granitic crust
Guild: Killer Green Buddah
Profession: Mo/
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Also, I noticed no one has yet mentioned Map Travel. I don't want to assume you know about this! If you press the 'M' key, you will see a world map with places you've been indicated on it (Ascalon City, Grenditch Courthouse, etc.). To go to a particular marked place, just double-click that town on the 'M' map. Be aware it'll separate you if you're in a party with someone, but it's a lot faster than walking everywhere. Lastly, I want to issue a word of warning about the Warrior/monk profession combination. Many new players choose this combination because they assume that it will make them an archetypal "paladin", with immense protective and restorative powers. This is a bad misconception. The Warrior's primary attribute (think of it as his "special ability") offers absolutely no direct synergy with the monk; it's not energy management. In addition, the warrior's 2 pips of energy regeneration, as compared to many other characters' 4 pips, means that you'll run out of energy after just a few spells. Because of this, many w/mo characters (dubbed "wammos" in bad contexts) are viewed as mismatches. This is NOT to say that W/Mo is inherently a bad combination, and it shouldn't matter if you and your significant other are playing alone. However, be warned that certain players are unusually prejudiced against w/mo characters. |
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Sep 22, 2011, 08:47 PM // 20:47 | #53 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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As far as W/Mo goes... the only non-res thing you can really use is Mending Touch for areas with blind (although W/R with Antidote signet is better.. plus you can swap to bow to use Distracting Shot on long casts if you are so inclined). Purge Signet (use with an adrenaline bar; Zealous Weapon to regain back energy)/ Smite Hex (lame damage without Smiting investment though)/Holy Veil are maybes depending on if the area is hex heavy and the hexes actually are scary. Those skills in particular don't require attribute investment for their main effect(s).
Most PvE monks bring Cure Hex/Deny Hexes but fewer bring Dismiss Condition/Mend Ailment/Draw Conditions and Restore Conditions is overkill. Necromancers seldom bring Foul Feast. Most of the time conditions won't matter except for Blind (90% miss chance is horrible for melee)/Weakness (reduces 66% of your base damage but not the + damage from attack skills)/Cripple (50% slower movement). Unless you're running "tank-and-spank" team setups, Balthazar's Spirit won't do much as far as adrenaline goes. I've seen W/Mo farming builds with Live Vicariously+Vigorous Spirit a long time ago before Hard mode. I've seen W/Mo with Empathic Removal and Axe-based skillbars in the past but that's in PvP. Just keep in mind almost all non-stance skills have 0.75 second "aftercast" which means you can't move or do anything for 0.75 seconds after you use a monk skill: so no "Paladins". In short, with prophecies before LA your best W/Mo options: W/Mo Max axe + 1 axe headgear + minor axe rune = maximum axe+1+1 = up to 14 axemastery maximum strength after maxing axe 1 Dismember (Eviscerate once you get it) --> http://wiki.guildwars.com/wiki/Army_Life 2 Executioner's strike --> http://wiki.guildwars.com/wiki/The_Vineyard_Problem big +damage after dismember to trigger deep wound HP loss 3 Cyclone axe --> http://wiki.guildwars.com/wiki/The_Vineyard_Problem ; used to build up more adrenaline from hitting bunched up mobs ... not for the pitiful +damage 4 For Great Justice --> http://wiki.guildwars.com/wiki/Helpi...ple_of_Ascalon 5 Sprint --> http://wiki.guildwars.com/wiki/Military_Matters 6 Power Attack --> http://wiki.guildwars.com/wiki/Military_Matters ; can also put Wild Blow (http://wiki.guildwars.com/wiki/Gargoyle_Trouble) as a stance-breaker if it's Rangers with Lightning Reflexes/Whirling Defense or Warriors with shield stance ; pretty big +damage if your strength is high enough 7 Frenzy --> http://wiki.guildwars.com/wiki/Warrior_Test or Burst of Aggression capped from http://wiki.guildwars.com/wiki/Tomb_Guardian, Tiger Stance from http://wiki.guildwars.com/wiki/Michiko , or Berserker Stance from http://wiki.guildwars.com/wiki/Michiko 8 Resurrection Signet Frenzy/Flail would normally be in there but I don't know if the Frenzy/sprint stance cancel is a good idea for a beginner. Only stance is active so once under attack, the warrior can swap from Frenzy to sprint. When using flail and switching targets, sprint (or enraging charge, which is really far into Nightfall) can be used. * You can get Remove Hex from http://wiki.guildwars.com/wiki/Helping_the_Dwarves in the Northern Shiverpeaks, which is less useful than Holy Veil , Smite Hex, or Cure Hex because it doesn't do anything other than remove a hex. There's not very many hexes worth removing in the beginning of prophecies other than Empathy , Faintheartedness, Ice Spikes, and Imagined Burden so I wouldn't worry about it too much. Axe is the strongest template without elites, because you get reliable deep wound for cheap (5 adrenaline) and the knockdown from hammers isn't that great in the beginning due to lack of elites (so you might as well use Shock, but you can't because you're W/Mo). In the same time, you would've spent 4 adrenaline to sever artery , 1 to use it = 5 adrenaline. Gash takes 6 adrenaline so it's 7 effectively after spending 1 strike on Sever artery. Under FGJ (For Great Justice) it's about 4 seconds of attacking to get 5 adrenaline; if on Frenzy : only 3 seconds. Axe also has Disrupting Chop which can be bought from http://wiki.guildwars.com/wiki/Taltosh. Sword doesn't get any interrupts until http://wiki.guildwars.com/wiki/The_Royal_Papers, or LA if you go to http://wiki.guildwars.com/wiki/Michiko. Last edited by LifeInfusion; Sep 22, 2011 at 08:53 PM // 20:53.. |
Sep 22, 2011, 09:28 PM // 21:28 | #54 |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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If you search the wiki for "[profession] skills," you get a list of all that profession's skills, their properties, associated campaigns, and a little "!" symbol if they can be acquired via a quest. No "!" means you just buy it.
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Sep 22, 2011, 11:21 PM // 23:21 | #55 | |
Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Once again, in Prophecies, the first elite skills are in the Crystal Desert (and for both Warrior and Monk, they're some of the best to have ). Some of the elites can be pretty far off the beaten path. I don't recall if you're in exploration mode and thus avoiding the wiki, but it's a great place to look when you really get into making builds (for which you'll want to find just the right elite). However, for Prophecies, the Monk's Word of Healing will take you through the whole game, and Warrior's Endurance will be a good staple for certain builds all throughout the game. Of course, Warriors also get a couple other good ones like Earth Shaker (for hammer) and Hundred Blades (for sword) veeeeery late in the game. Oh, last thing: in general, elite skills are what drive your build. Sometimes they're very unique and powerful, sometimes they're just a much stronger version of a basic skill, but once you start getting to where you have elites available, you will always want one on your bar. In fact, many builds are characterized by their elite skill: a "Barrage Ranger", a "Hundred Blades Warrior", and so on. EDIT: Oops, forgot to look at page 3 before responding. Hope this isn't a waste of your time >_<. Last edited by FengShuiDove; Sep 22, 2011 at 11:25 PM // 23:25.. |
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Sep 23, 2011, 05:07 AM // 05:07 | #56 |
Ascalonian Squire
Join Date: Sep 2011
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Awesome info, folks. Many thanks, we're learning a lot in the process. We're busy professionals IRL so we only get a couple of hours a night to play and we're slow going (just hit L11 tonight). We feel like we're finally able to tackle the biggest challenges thrown at us, but it takes everything we've got, which we both like a lot. The game seems to be one where tactical decisions make a difference (i.e., it's not just button mashing in place).
Lots of great info here, I will follow up on the links and research some of these questions. I noticed the difference with Restore Life the first time I used it and got pulled to the corpse. Yikes. Tradeoffs everywhere. As I stated earlier, we are patient but we are also ambitious. We have spent an awful long time in this area and would like to see some more variety in mobs and scenery (if I ever see another scorpion emerge from out of the earth it will be too soon), so we're considering moving on to Factions or Nightfall after we hit Lion's Arch. We also bought EoTN, but I'm not sure how that plays into any of this just yet. Summer is going to want to change her secondary, too. Honestly, I'm not even using mine anymore, I have all my points in Healing Spirits and Smiting, with leftovers in Divine Favor. I do use the glyph I got with my Elementalist secondar, it's nice to be able to hit it and then do two Heal Parties. But other than that, I wouldn't know I was an Elementalist at all. It looks like we have a *long* way to go in this game before burning out, I'm amazed at how much content appears ahead and how fun the combat is. I can see why the game has endured for so long. We originally bought it after seeing a video about GW2 and thought it would be fun to give it a try. I have resisted asking the obviously unanswerable question of when GW2 is coming out, but I get the feeling it's long enough away that we will be plenty busy playing this through until that comes out. Fun stuff. Winter Omen & Summer Wrath |
Sep 23, 2011, 06:36 AM // 06:36 | #57 |
Jungle Guide
Join Date: Mar 2010
Location: Denizen of Tyria since Feb. 2009
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If you guys were last at Grenditch Courthouse, you'll soon be getting a scenery change. And then Lion's Arch area will provide yet another scenery change.
The fact that you're at the Courthouse makes me think you've taken some quest detours -- which is fine and part of the fun -- but if you're looking to move it along, you really only have to follow the "Primary Quests" in your log and hit the "Enter Mission" button on your party panel when in Mission Outposts -- those will progress you through the story at a decent clip without having to worry about actually moving through zones and slogging your way across the land. That said, there are lots of benefits to taking a break and visiting other campaigns, so feel free to explore. The NPCs warn you to "finish up your important business" before switching campaigns, but you can come back and resume any time. While North was released last, it takes place on the same continent that Prophecies does, so the storylines tie in to one another rather well. The only downside to heading to North too soon is that the content can be a little overwhelming to newbies and if you're under level 20, your attribute points will be a little wonky while there. As for GW2, you guys have yet to even touch this, but we are going through an expansion cycle called "Beyond" right now. The Prophecies "Beyond" content, called "War in Kryta," was released last year. This year, we're in the middle of the Factions stuff called "Winds of Change." Logic indicates that there will be a Nightfall "Beyond" installment to lead into the release of GW2. Considering the rate of progression here, I personally can't foresee a release before next summer at the earliest. You've got plenty of time, IMO. P.S.: I know what you mean about the Devourers. I started in Prophecies, too, and quickly got absolutely sick of them. Last edited by Star_Jewel; Sep 23, 2011 at 06:39 AM // 06:39.. |
Sep 23, 2011, 07:32 AM // 07:32 | #58 |
Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Just a few random points (forgive me if already mentioned).....
In terms of utility, max items e.g. armour/weapons are the same whether found, given by a collector or bought from an NPC. Max Obsidian armour does exactly the same as any other set. It just looks different My advice would to go for utility over appearance. Certain towns are trade hubs where players buy and sell stuff. The current favourite is Kamadan (often referred to as Spamadan) which you do not currently have acces to and probably won't for a long time. However, Lion's Arch also attracts a reasonable amount of trading. There are some very helpful people here and in game. The only thing I would caution against is taking too much assistance from higher-level players in game. You seem to be doing fine on your own and learning as you go. However, if you really get frustrated with a mission or quest, rather than giving up, ask for help There's a mission later on called Thunderhead Keep that used to have a fearsome reputation. If you get stuck there, give me a call........ |
Sep 23, 2011, 11:45 AM // 11:45 | #59 | |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Later, when you can switch secondaries at will, you will both end up with a selection of builds using different secondaries that are useful in different situations. You will also need to be able to switch secondaries to capture elite skills for your heroes of different professions or to buy any non-elite skills that you want them to have. For example, you will have to go Mo/Me when buying or capturing skills for your mesmer heroes. As others have said, you are on the verge of some major changes of scenery. The Shiverpeaks, where you will go next, is snowy, and other areas range from semi-tropical to deep jungle to sandy desert. I can promise you won't meet any more popup devourers for a good while, at least. Sadly, you will meet other types of popups that you will find equally annoying, or more so. |
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Sep 23, 2011, 12:25 PM // 12:25 | #60 | |
Ascalonian Squire
Join Date: Nov 2005
Guild: Righteous Invasion Of Truth
Profession: R/
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